Out of this World
Jump to navigation
Jump to search
Out of this World is a campaign in the Vayan setting.
A rather colourful bunch of people is put together to take care of a group of goblins and hobgoblins setting fire to the village of Azur'ol, but not everything is as easy as it seems.
Players
- Simon van den Berg as Ganeesha
- Hannah Meutzel as Lazarug
- Nick Harreman as Nalos
- Daan van Beek as Sizzle and Davilex
- Joost Oostindie as Haralth
Timeline
- Session 0: 14th of Mystrir, 863 PCA
- Session 1: 15th of Mystrir, 863 PCA
Links
Session Log at OotW Log
Detailed Planning at OotW Planning
Recent happenings
- The party met up at a Merwatch Inn in Azur'ol
- The party helped fend off a gobling raid on Azur'ol, but let the leader - a hob goblin spell caster - get away.
- The party (actually just the Dragonborn) (rudely) interrogated the local wizard on suspicion of working with the attackers since she's also a hobgoblin.
- The party found the temporary hideout for the goblins and went in.
- The party battled many goblins and hob goblins, and Sizzle was killed in action inside the hideout.
DM Notes
Dungeon Notes
- A now disturbed grave was once the final resting place of some individual. The room seems to be used as a barracks by the smaller goblins of the bunch now, however.
- There are 5 sleeping goblins and about 10 sacks of hay to sleep on. They wake up unless players are stealthy.
- Besides a grand total of 24gp, 56sp and 28cp there is a wealth of little goblin treasures: Buttons, baubles, bottles, tooth, nails, the shiny ends of shoelaces, etc.
- Above the grave a dusty, rusted plaque still hangs nailed into the wall. It’s hard to read, but a player can make out: “Here lies Sir Berton. Pious and devout a servant, giving and kind a lord. May his eternal soul be at rest serving the Astral Throne.”
- The grave itself is empty. A dc 10 investigation roll will find humanoid bones of the appropriate size strew above the room and covered in teeth marks to match goblin dentures.
- A seemingly empty hallway.
- A trap set by the goblins will trigger arrows to fly from both ends of the hallway. DC 15 investigation will find either a wire over the floor at “2”, or see arrows sticking out the wall earlier.
- The entryway, guarded by a hobgoblin and three goblins.
- The small, wide room has been barricaded somewhat. In the corners two meter high wooden posts can be sat on by a goblin each and wooden panels on either side of the door funnel enemy combatants right into a choke.
- A hallway ending in a single room on one end.
- Hallway leading to 5: Has a trap set by the goblins. Right in front of the secret door a pressure play sags away into a pit trap. (DC 15 investigation to find). DC 18 investigation to find secret door.
- Hallway leading to 6: Another trap in the middle of the hallway. A string trap with arrows flying from the east direction. DC 12 to find.
- Room: The room itself is home to 2 hobgoblins who have barricaded the entrance after hearing lots of noise from the PCs fighting. One has a crossbow and is shooting from the barricaded entrance into the hallway. The other has a spear and shield. The barricade has 10HP and 10 AC.
- Secret room. Accessed from Hallway 4A.
- The room contains a stash of treasures collected by the Hobgoblins.
- 2800cp, 1400 sp, 100 gp
- 9 gems worth 50gp each
- Potion of Stone Giant’s strength (brown-ish gray liquid)
- Spell scroll 4th level: Resilient Sphere
- 3x Potion of healing
- The room contains a stash of treasures collected by the Hobgoblins.
- A larger room with two tables, a number of chairs, and food and drink stuffs. Upon a little closer inspection it’s clear that this room used to contain graves as well, though those have been used to create the tables and chairs. Arkul will be here, shouting orders and collecting the rest of his forces into defensive positions to try and defeat the players. 2 Hobgoblins and 2 regular goblins here.
- This room has been used both as storage and sleeping quarters for a number of (hob) goblins.
- This room has an old, worn glyph in the middle of the room. It seems a new glyph has been drawn over it with charcoal.