OotW Planning

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Session 5[edit]

Planned:

  • The party finds itself resting, until Nalos stands up.
  • Upon physically contacting Nalos they all find themselves transported to an underwater temple of sorts.

"DESCRIBE HOW THEY FLY THERE"

The players land on a circular area, connected to three wide stairways - each leading to a portal of sorts. Each stair and portal look identical, and each seems to have some sort of white-golden shimmer inside the portal way.

Dungeon: Vision Quest[edit]

The players are specters of themselves, trapped in this place until their unspoken mission is complete; Find out the weaknesses of the Temple Guardians. They have the same powers they usually have but:

  • When they die, they are respawned in the middle of the temple as if they just had a long rest and did not use any of their consumables. This only happens on a full TPK.
  • When the players beat a "wing", they regain HP and spell slots as if they took a long rest. Consumables are not restored. This is considered a save point, consumables consumed on this "wing" do not respawn if the whole party dies.
  • Rooms that have not been completed when players die reset to their original position and creatures respawn. Rooms that have been completed will stay completed.

The Dragonguard[edit]

Dragon themed enemies.

Room 1[edit]

A circular, 40ft wide room. The exit is to the front, 90 degrees on the right compared to the entrance. No traps.

  • Two Enemies: One Spellcaster, one heavy armored with tower shield and glaive.
  • Tactic: Caster fires at party while the Bastion tries to keep them away using a massive glaive with reach and the sentinel feat.
The Bastion
Will always stay in front, and has 20 feet reach with his glaive
Physical Characteristics Simple stats
Race Half-Dragon HP 100 - 150
Class Fighter AC 20
Level N/A To Attack (+)8
Age N/A Saving Throws STR +8 / CON +8 / DEX Disadvantage
Resistance Fire Special Ability Fire Breath, 20ft Cone, 2d8, DC13 Dex / Sentinel Feat
The Magician
Always tries to position the Bastion between himself and enemies
Physical Characteristics Simple stats
Race Half-Dragon HP 75
Class Wizard AC 13
Level N/A Spell Save DC 16
Age N/A Saving Throws INT +8 / WIS +8
Resistance Fire Special Ability Fire Breath, 20ft Cone, 2d8, DC13 Dex / War Caster Feat / Up to 4th Level Spells

Room 2[edit]