OotW Planning

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Session 5

Planned:

  • The party finds itself resting, until Nalos stands up.
  • Upon physically contacting Nalos they all find themselves transported to an underwater temple of sorts.

"DESCRIBE HOW THEY FLY THERE"

The players land on a circular area, connected to three wide stairways - each leading to a portal of sorts. Each stair and portal look identical, and each seems to have some sort of white-golden shimmer inside the portal way.

Dungeon: Vision Quest

The players are specters of themselves, trapped in this place until their unspoken mission is complete; Find out the weaknesses of the Temple Guardians. They have the same powers they usually have but:

  • When they die, they are respawned in the middle of the temple as if they just had a long rest and did not use any of their consumables. This only happens on a full TPK.
  • When the players beat a "wing", they regain HP and spell slots as if they took a long rest. Consumables are not restored. This is considered a save point, consumables consumed on this "wing" do not respawn if the whole party dies.
  • Rooms that have not been completed when players die reset to their original position and creatures respawn. Rooms that have been completed will stay completed.

The Dragonguard

Dragon themed enemies.

Room 1

A circular, 40ft wide room. The exit is to the front, 90 degrees on the right compared to the entrance. No traps.

  • Two Enemies: One Spellcaster, one heavy armored with tower shield and glaive.
  • Tactic: Caster fires at party while the Bastion tries to keep them away using a massive glaive with reach and the sentinel feat.
The Bastion
Will always stay in front, and has 20 feet reach with his glaive
Physical Characteristics Simple stats
Race Half-Dragon HP 100 - 150
Class Fighter AC 20
Level N/A To Attack (+)8
Age N/A Saving Throws STR +8 / CON +8 / DEX Disadvantage
Resistance Fire Special Ability Fire Breath, 20ft Cone, 2d8, DC13 Dex / Sentinel Feat
The Magician
Always tries to position the Bastion between himself and enemies
Physical Characteristics Simple stats
Race Half-Dragon HP 75
Class Wizard AC 13
Level N/A Spell Save DC 16
Age N/A Saving Throws INT +8 / WIS +8
Resistance Fire Special Ability Fire Breath, 20ft Cone, 2d8, DC13 Dex / War Caster Feat / Up to 4th Level Spells

Room 2