OotW Planning: Difference between revisions

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== Session 5 ==
= Session 5 =
Planned:
Planned:
*The party finds itself resting, until Nalos stands up.
*The party finds itself resting, until Nalos stands up.
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The players land on a circular area, connected to three wide stairways - each leading to a portal of sorts. Each stair and portal look identical, and each seems to have some sort of white-golden shimmer inside the portal way.  
The players land on a circular area, connected to three wide stairways - each leading to a portal of sorts. Each stair and portal look identical, and each seems to have some sort of white-golden shimmer inside the portal way.  


=== The Dragonguard ===
== Dungeon: Vision Quest ==
The players are specters of themselves, trapped in this place until their unspoken mission is complete; Find out the weaknesses of the Temple Guardians. They have the same powers they usually have but:
*When they die, they are respawned in the middle of the temple as if they just had a long rest and did not use any of their consumables. This only happens on a full TPK.
*When the players beat a "wing", they regain HP and spell slots as if they took a long rest. Consumables are not restored. This is considered a save point, consumables consumed on this "wing" do not respawn if the whole party dies.
*Rooms that have not been completed when players die reset to their original position and creatures respawn. Rooms that have been completed will stay completed.
 
== The Dragonguard ==
Dragon themed enemies.
Dragon themed enemies.


==== Room 1 ====
=== Room 1 ===
A circular, 40ft wide room. The exit is to the front, 90 degrees on the right compared to the entrance. No traps.
A circular, 40ft wide room. The exit is to the front, 90 degrees on the right compared to the entrance. No traps.
 
*Two Enemies: One Spellcaster, one heavy armored with tower shield and glaive.  
'''Enemies'''</br>
*Tactic: Caster fires at party while the Bastion tries to keep them away using a massive glaive with reach and the sentinel feat.
*Two huge Half dragons. Can both cast
*One Spellcaster, one heavy armored with tower shield and glaive.  
 
''The Bastion''
*Will always stay in front, and has 20 feet reach with his glaive.  


{| class="wikitable"
{| class="wikitable"
!colspan="4"|The Bastion
|-
!colspan="4"|Will always stay in front, and has 20 feet reach with his glaive
|-
!colspan="2"|Physical Characteristics
!colspan="2"|Physical Characteristics
!colspan="2"|Simple stats
!colspan="2"|Simple stats
Line 50: Line 55:
|}
|}


 
{| class="wikitable"
''The Magician''
!colspan="4"|The Magician
*Always stays behind the Bastion compared to enemies.
|-
*AC 13  
!colspan="4"|Always tries to position the Bastion between himself and enemies
*HP 75
|-
*Can cast up to 4th level spells.
!colspan="2"|Physical Characteristics
!colspan="2"|Simple stats
|-
|'''Race'''
|Half-Dragon
|'''HP'''
|75
|-
|'''Class'''
|Wizard
|'''AC'''
|13
|-
|'''Level'''
|N/A
|'''Spell Save DC'''
| 16
|-
|'''Age'''
|N/A
|'''Saving Throws'''
|INT +8 / WIS +8
|-
|'''Resistance'''
|Fire
|'''Special Ability'''
|Fire Breath, 20ft Cone, 2d8, DC13 Dex / War Caster Feat / Up to 4th Level Spells
|}


==== Room 2 ====
==== Room 2 ====

Latest revision as of 14:56, 29 May 2021

Session 5[edit]

Planned:

  • The party finds itself resting, until Nalos stands up.
  • Upon physically contacting Nalos they all find themselves transported to an underwater temple of sorts.

"DESCRIBE HOW THEY FLY THERE"

The players land on a circular area, connected to three wide stairways - each leading to a portal of sorts. Each stair and portal look identical, and each seems to have some sort of white-golden shimmer inside the portal way.

Dungeon: Vision Quest[edit]

The players are specters of themselves, trapped in this place until their unspoken mission is complete; Find out the weaknesses of the Temple Guardians. They have the same powers they usually have but:

  • When they die, they are respawned in the middle of the temple as if they just had a long rest and did not use any of their consumables. This only happens on a full TPK.
  • When the players beat a "wing", they regain HP and spell slots as if they took a long rest. Consumables are not restored. This is considered a save point, consumables consumed on this "wing" do not respawn if the whole party dies.
  • Rooms that have not been completed when players die reset to their original position and creatures respawn. Rooms that have been completed will stay completed.

The Dragonguard[edit]

Dragon themed enemies.

Room 1[edit]

A circular, 40ft wide room. The exit is to the front, 90 degrees on the right compared to the entrance. No traps.

  • Two Enemies: One Spellcaster, one heavy armored with tower shield and glaive.
  • Tactic: Caster fires at party while the Bastion tries to keep them away using a massive glaive with reach and the sentinel feat.
The Bastion
Will always stay in front, and has 20 feet reach with his glaive
Physical Characteristics Simple stats
Race Half-Dragon HP 100 - 150
Class Fighter AC 20
Level N/A To Attack (+)8
Age N/A Saving Throws STR +8 / CON +8 / DEX Disadvantage
Resistance Fire Special Ability Fire Breath, 20ft Cone, 2d8, DC13 Dex / Sentinel Feat
The Magician
Always tries to position the Bastion between himself and enemies
Physical Characteristics Simple stats
Race Half-Dragon HP 75
Class Wizard AC 13
Level N/A Spell Save DC 16
Age N/A Saving Throws INT +8 / WIS +8
Resistance Fire Special Ability Fire Breath, 20ft Cone, 2d8, DC13 Dex / War Caster Feat / Up to 4th Level Spells

Room 2[edit]