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= Session 5 = Planned: *The party finds itself resting, until Nalos stands up. *Upon physically contacting Nalos they all find themselves transported to an underwater temple of sorts. "DESCRIBE HOW THEY FLY THERE" The players land on a circular area, connected to three wide stairways - each leading to a portal of sorts. Each stair and portal look identical, and each seems to have some sort of white-golden shimmer inside the portal way. == Dungeon: Vision Quest == The players are specters of themselves, trapped in this place until their unspoken mission is complete; Find out the weaknesses of the Temple Guardians. They have the same powers they usually have but: *When they die, they are respawned in the middle of the temple as if they just had a long rest and did not use any of their consumables. This only happens on a full TPK. *When the players beat a "wing", they regain HP and spell slots as if they took a long rest. Consumables are not restored. This is considered a save point, consumables consumed on this "wing" do not respawn if the whole party dies. *Rooms that have not been completed when players die reset to their original position and creatures respawn. Rooms that have been completed will stay completed. == The Dragonguard == Dragon themed enemies. === Room 1 === A circular, 40ft wide room. The exit is to the front, 90 degrees on the right compared to the entrance. No traps. *Two Enemies: One Spellcaster, one heavy armored with tower shield and glaive. *Tactic: Caster fires at party while the Bastion tries to keep them away using a massive glaive with reach and the sentinel feat. {| class="wikitable" !colspan="4"|The Bastion |- !colspan="4"|Will always stay in front, and has 20 feet reach with his glaive |- !colspan="2"|Physical Characteristics !colspan="2"|Simple stats |- |'''Race''' |Half-Dragon |'''HP''' |100 - 150 |- |'''Class''' |Fighter |'''AC''' |20 |- |'''Level''' |N/A |'''To Attack''' | (+)8 |- |'''Age''' |N/A |'''Saving Throws''' |STR +8 / CON +8 / DEX Disadvantage |- |'''Resistance''' |Fire |'''Special Ability''' |Fire Breath, 20ft Cone, 2d8, DC13 Dex / Sentinel Feat |} {| class="wikitable" !colspan="4"|The Magician |- !colspan="4"|Always tries to position the Bastion between himself and enemies |- !colspan="2"|Physical Characteristics !colspan="2"|Simple stats |- |'''Race''' |Half-Dragon |'''HP''' |75 |- |'''Class''' |Wizard |'''AC''' |13 |- |'''Level''' |N/A |'''Spell Save DC''' | 16 |- |'''Age''' |N/A |'''Saving Throws''' |INT +8 / WIS +8 |- |'''Resistance''' |Fire |'''Special Ability''' |Fire Breath, 20ft Cone, 2d8, DC13 Dex / War Caster Feat / Up to 4th Level Spells |} ==== Room 2 ====
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