AitAL Planning

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The Cave

Finding the Cave

  • Survival Skill Challenge
  • 3 checks of 15+ to find the cave. Every check adds 30 minutes to the track (minimum 1.5h travel).
  • Successful checks have them find a path through the thick underbrush.

At the cave "Following the river down south for [an hour and a half] or so, you've seen the tall grass be replaced with a thick woodland; Tall trees with thick underbrush growing from the banks up the foothills that the water cuts through. Traveling through this dense vegetation takes time, with only Fayra being used to these environments - and especially Rees struggling to keep on top of the plants assaulting you from all sides. Luckily, the vague trail left by whoever came before you handily points you in the right direction, and after some time you find yourself in a clearing, which stretches from the bank of the river up to what seems to be an overhang in the hills. As you emerge, however, you hear voices not too far from you. Roll a stealth check."

  • Senid and Menu are sitting outside, talking.
  • The Twins, Ki Dakig, and Hunozur are inside.

Treasure in the cave

  • In a chest: 2500cp, 1300sp, 70gp, 7x gems worth 50gp each (Turquiose Tiger-Eye, black Onyx, red rubies)
  • On each member of the possee:
    • Gems: 2x 10gp each, 1x 25gp each
  • On Hunozur's Desk:
    • Small statue of a Silver Raven (Figurine of Wondrous Power)
    • Amulet of Proof Against Detection and Location
  • +1 Battleaxe

Hunozur's Room

In the back of the cave Hunozur keeps what seems to be an impromptu study; a desk, chair, and chest are covered in pieces of parchment, several small bottles of a black liquid (ink), similar empty bottles, quills, and books. In a corner there is also a cage with what seems to be a sleeping halfling (they look almost starved), and a bedroll.

Parchment

About two dozen sheets of parchment are scattered around the desk. Reading through these there three distinct handwritings recognizable, one of which is in draconic, one in common, and one in different languages.

  • Correspondences signed by one H. A..
  • (In draconic) Correspondences signed by one Numeria
  • A letter by Lady Viosephit

Books

  • "Inhabitants of the Outer Planes Vol. 2"
  • "The Elemental Planes and Tau"
  • "Planar Convergence, signs and effects"
  • "Minor Enchantments; a comprehensive study"
  • "Dragonkin: Origins, Myths, and Facts"

Reagents

Different reagents in glass containers are found on the desk, each of them labeled:

  • Diamond Dust
  • Basilisk Gal
  • Alcohol, pure
  • Mystracide shavings
  • Mercury
  • Blood

Chest

Next to the chest is the +1 Battleaxe. Inside of it are the aforementioned coins and gems, as well as a number of what seem to be steel objects:

  • Two dagger blades
  • A sword blade
  • A dozen rings
  • 4 bracelets
  • A headband
  • A mask
  • A chain

Note; these are the Mystricide objects

Halfling

The halfling inside of the cage seems to be enchanted in the same way the villagers are. She's sleeping and looks starved, though next to the cage is a bowl, half filled with what seems to be a soup.

  • Her name is Saula Greencheeks, she's around 12 years old.
  • She comes from a village called Sidhil (pronounce side-ill). She doesn't know where it is in relation to where they are now.
  • She doesn't know how she got here, only that a half-orc man showed her a swinging flame.

Hunozur Possee

Left alive:

Infantry

The Twins
Barros and Samine, Tiefling Siblings.

  • Each use a greatsword.
  • Can use a bonus action to try and disarm. DC 14 STR/DEX or weapon is knocked out of the user's hand.
  • HP: 25 | AC: 14 | +4 to hit, 2d6+2 damage.

Senid, Half-Orc Barbarian.

  • Uses Rage.
  • Uses Grapple during rage (Advantage)
  • HP: 30 | AC: 12 | +5 to hit, 2d6+3 damage.

Artillery

Ki Dakighuman

  • Use heavy crossbow
  • Can use an action to shoot a Net Arrow (1 each) vs AC to knock a target prone. Removing the net costs an action.
  • HP: 20 | AC: 12 | +5 to hit, 1d10+3 damage.

Guard

Menu Flintbearer, Goliath lady, the Guard

  • Uses a glaive
  • Has a whistle to alert the rest of her crew.
  • HP: 30 | AC: 12 | +5 to hit, 1d10+3 damage.