Adventure in the Astran League

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Adventure in the Astran League is a campaign in the Vayan setting.


Players

Timeline

  • Session 1: 17th of Mystrir 863 PCA

Links

Session Log at AitAL Log
Detailed Planning at AitAL Planning
Adventure details at The Dragon Cult

Recent happenings

Session 5

After cleaning out the cave / sewers / hideout with the Crux members there is a ton left to find.

Langdredrosa also has several items on him:

  • A greatsword of (extra crit damage)
  • Scale Mail
  • An amulet of Disguise Self (1 charge)
  • 27 platinum, 35 gold
  • a ring to enter the Administrative district
  • A folded letter

The others have very little in the way of interesting goods on them:

  • 13 gp, 214sp
  • dingy weapons, armor, and spell foci
  • Spell Scrolls
    • a scroll of Alter Self
    • a scroll of confusion (cursed to rebound, DC 20 save)
    • a scroll of enemies abound
    • scroll of hypnotic pattern

The cave also has a hidden exit, disguised by an illusory wall. The hidden tunnel leads all the way to the other side of Old Town, where the tunnel exits in a well obscured grate next to the river. The tunnel seems to occasionally flood with high water.

The letter

"In case you forget again. Their names are

Agile. Orange tabaxi.
Leads a gang named the Crux. IMPORTANT: this gang uses the old sewers to move their goods and people unseen. This one is slippery, kill her if you find her. Go after this one first and send word upon your succes.

Ogutar. Big half orc with a large scar over his eye.
A clergyman of Pelor. Host of a cult of fanatics.Expect heavy opposition. Find him in the chapel of Pelor in the Old Town. He lives the North part of the city.

Elwarin. Old elf arcanist.
Keybearer to the observatory just outside of the city. Has an excellent view of the city. He lives around the observatory. Beware, he wields powerful Magics.

Do not forget your place, for the mistress will know.

-Frulam"

Planning Summary

Session 0.5 It's been a good week since the four of you left Suhder now, and some 2 days since you took a left onto the Emberweave Trackway - which is more of a packed dirt road than anything else. The journey has been uneventful, with fair weather and only minor disturbances along the way the largest issue would have probably been the sore bottom those sitting on the cart have the endure.

Beats

  • Opening
  • Introduce yourself and why you took this mission
  • Perception check; Old man sitting on the road side, he asks the players for some food and water, then where they are going and why.
  • Survival check, bad weather coming. Easily hits before they reach Lonstrem.
    • Perception / survival checks: Low will not have them find a trail leading to the (strangely, seemingly abandoned) house with a fire still burning.
      • The house will contain information on rituals to summon the Dragon Queen tiamat herself
      • Rituals described as needing many souls
    • An hour after the storm hits someone will enter the building, who will immediately be upset about them being here.
  • End (ish?) Arrive in lonstrem

DM Notes

Notes intended to guide the adventure.