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= Beats=
= Beats=
*Level-up Fayra
Session 21-04-2022
*Decide next destination
*Travel


= Potential Encounters =
*Discuss last session
== On the road ==
*Introduce the town of Ridgerun
As long as the players go down a road, they will see a raided caravan. There are a dozen wagons and carts, toppled and broken. Amongst the wreckage are with 3 humanoid corpses, a half-dozen dead horses and donkeys, and an badly injured, almost dead man.
*Mine Manager comes up and asks them for help
*The man, a half-elf named Liavel, is close to death. If the party helps him he will tell them:
**Some of the raiders have lodged themselves in the mine and have taken hostages
**Their caravan was attacked out of no where by bandits - a mix of human, elven, orcish figures, kobolds, and drakes.
**Have nothing to pay with, but helping re-open the mine will surely please the owner up in Bazit. A man named Hilson Torak.
**The bandits took all the supplies they were carrying, killed a number of animals, killed the guards, and took the rest of the caravaneers.
**The caravan was bound for Gilhold, coming from Bazit.


A trail is easily visible, heading towards the Raider camp.  
== The Dungeon ==
The mine has tunneled quite a ways and the miners were inspecting the damage when they were taken captive. One of the miners managed to escape to bring the news. The entrance is now being guarded by badly equipped miners.
*The miner that ran out will tell that there's some kind of wicked monster. It melted one of the other miners with some kind of acid spittle.


It is also possible to repair one of the wagons and take it to Bazit.
=== Kobolds ===
*HP: 10 (Winged: 15)
*AC: 12
*Att: +4, 1d6+1 (short swords)
*Pack Tactics


== Off Road ==  
=== Mercenaries ===
Rolling a 15+ on perception on Day 4 will reveal large, animal footprints and even larger human-like footprints.
*HP: 15
*15+ on survival will reveal they are likely of a predatory animal.
*AC: 14 (16 with shield)
*15+ on nature / history will tell that the rolling Embraweave plains are home to creatures such as Bulette's, Elephants, Ettins, Hill Giants, Ogres, Lions, Manticore's, and Wyverns
*Att: +5, 1d8+2 (Battle Axe), 1d6+2 (short bow)
**If both, it will narrow the list to Ettins, Hill Giants, Ogres for human-like, and Lions and Manticore's for predator.


If the players weren't already moving stealthily, the Manticore has already noticed them and will create an ambush.
=== Leader ===
The hill giant will follow after 2 rounds, making a loud sounds to call for his Manticore - which the Manticore will answer.
Dragon Claw
*HP: 25
*AC: 15
*Att: Multi attack x2 +6, 1d10 (Long sword, 2 handed)
*Adds 2d6 to hits when attacking with advantage (1/turn)
*Pack Tactics


== Ridgerun ==
=== Monstrosity===
Upon reaching the village of Ridgerun, the player will find it in ruins - with folks trying to rebuild what was there.
Grafter
*The folks there will tell the players of raiders who came out of nowhere, two nights ago. The raiders left as soon as the sun started to rise, heading north-west wards.
*HP: 52
*The raiders stole all of the precious metals and gems they dug up since the last shipment was sent out a month or so ago.
*AC: 14
 
*Att: Claw +5, 1d8+3 + 1d10 poison, 10ft reach / Greatclub + 5, 2d8+3, 10ft reach
If they stay for a little longer, the mine owner will approach them:
*'''Acid Retch''' 30ft cone, DC 12 dex for half damage, 4d6
*He introduces himself as Plusiks Goldhem - a middle aged dwarf. He looks rather better off than most townsfolk, though very disshelved and dirty.
*Plusiks will ask the players where they are going, and upon hearing they are headed to Bazit ask them for a favor - to find his cousin up in Bazit and tell him what happened to Ridgerun and - more imporantly - the mine.

Revision as of 17:36, 21 April 2022

Episode 3: Where to next?


Beats

Session 21-04-2022

  • Discuss last session
  • Introduce the town of Ridgerun
  • Mine Manager comes up and asks them for help
    • Some of the raiders have lodged themselves in the mine and have taken hostages
    • Have nothing to pay with, but helping re-open the mine will surely please the owner up in Bazit. A man named Hilson Torak.

The Dungeon

The mine has tunneled quite a ways and the miners were inspecting the damage when they were taken captive. One of the miners managed to escape to bring the news. The entrance is now being guarded by badly equipped miners.

  • The miner that ran out will tell that there's some kind of wicked monster. It melted one of the other miners with some kind of acid spittle.

Kobolds

  • HP: 10 (Winged: 15)
  • AC: 12
  • Att: +4, 1d6+1 (short swords)
  • Pack Tactics

Mercenaries

  • HP: 15
  • AC: 14 (16 with shield)
  • Att: +5, 1d8+2 (Battle Axe), 1d6+2 (short bow)

Leader

Dragon Claw

  • HP: 25
  • AC: 15
  • Att: Multi attack x2 +6, 1d10 (Long sword, 2 handed)
  • Adds 2d6 to hits when attacking with advantage (1/turn)
  • Pack Tactics

Monstrosity

Grafter

  • HP: 52
  • AC: 14
  • Att: Claw +5, 1d8+3 + 1d10 poison, 10ft reach / Greatclub + 5, 2d8+3, 10ft reach
  • Acid Retch 30ft cone, DC 12 dex for half damage, 4d6