The Goblin Grove: Difference between revisions

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#One of the duo dies
#One of the duo dies
#They reach half of their combined health (55hp).
#They reach half of their combined health (55hp).
In the second phase of the fight the duo (or whoever is left) will disengage who they are fighting with, run towards the back of the room, and open the cage with the green dragon wyrmling and pull it out on the chain around its neck.
*Whichever character takes the dragon on the chain, they exchange their weapon for a thorned whip, which they use to whip the dragon into doing their bidding.
The fight now changes to include the dragon wyrmling as an enemy, who acts on their own initiative. Whichever hob-goblin holds the chain commands the wyrmling using their bonus action.
'''Dragon Holder'''
*Multiattack, 2 attacks.
*Attack: Thorned whip: +5 to hit, 1d6+3 damage, 10ft reach.
*Bonus attack: Command Wyrmling: Give the wyrmling a target and specify an attack.
The fight can be resolved in multiple ways:
*Kill all the enemies, including the wyrmling
*Sever the chain, kill the hobgoblins
*Kill the hobgoblins

Revision as of 17:21, 20 February 2022


The Goblin Grove is a side quest or one shot adventure meant for characters from level 1 - 3. Originally designed for the Liverpool oneshot session it can easily be modified to suit different groups.

Premise

The township of Flaxxet has been terrorized by a group of goblins, lead by a particular vicious duo of Hobgoblins. The local hunter has narrowed down the location of the goblin's camp to the Fae-Touched Thicket - a particularly dense bit of forest in the woods bordering the town. The citizens of the town have asked for your help in defeating the goblin menace - willing to pay handsomely in addition to the promise of loot in the goblin's hideout!

The core of the quest is to:

  1. Find the hideout in the Thicket
  2. Enter the Den and fight goblins
  3. Solve the puzzle on the door to the boss room
  4. Defeat the hob-goblin twins that lead the pack of goblins

Additional encounters

  • An encounter with injured Fae in the Thicket. They will initially try to charm or incapacitate the players, demanding them to leave - but can be talked down.

Core Encounters

The core encounters of this quest.

Find the hideout

Find the hideout in the Thicket

Enter the Den

Enter the Den and fight goblins

Solve the Door-Puzzle

Solve the puzzle on the door to the boss room

Boss fight

Defeat the hob-goblin twins that lead the pack of goblins

The leaders of this goblin warband are a pair of hobgoblin twins:

  • Gakkal: She carries a large, round shield and a small club.
  • Rhaked: He carries a large, two handed hammer, and Javelins on a rope.

The two will always stay close to each other, and both move and attack on the same initiative.

Gakkal

  • HP: 50
  • AC: 18
  • Multi Attack, 2 attacks.
  • Attack: Shield bash, +7 to hit, 1d4+3 damage. DC 15 STR save or be knocked back 5ft.
  • Bonus Action: Shove, Athletics +7 vs Athletics / Acrobatics.
  • Reaction: As a reaction, Gakkal can use her shield to shield Rhaked from any attack. The roll will contest her AC instead of Rhaked's and a successful attack will damage her instead.

Rhaked

  • HP: 60
  • AC: 14
  • Multi attack, 2 attacks.
  • Attack: Hammer strike, +7 to hit, 2d6+3 damage.
  • Attack: Javelin throw, +7 to hit, 1d6+3 damage. On hit, a character is tethered by the rope attached to the javelin. The rope can be cut.
  • Bonus Action: Disengage, Pull Javelin: Pull a tethered character. DC 15str contest.
  • Reaction: Sentinel Attack of Opportunity.

Lair Actions

  1. (If Rhaked and Gakkal are at most 5ft apart and both alive) Rhaked will use his hammer to bang on Gakkal's shield. Everyone (except Gakkal and Rhaked) within a 30ft radius makes a DC 14 constitution saving throw or be stunned for 1 round.
  2. Call to Action: 3 goblins appear at the edge of the arena to assist the duo.

Phase 2

Phase 2 of the fight can be triggered in 2 ways:

  1. One of the duo dies
  2. They reach half of their combined health (55hp).

In the second phase of the fight the duo (or whoever is left) will disengage who they are fighting with, run towards the back of the room, and open the cage with the green dragon wyrmling and pull it out on the chain around its neck.

  • Whichever character takes the dragon on the chain, they exchange their weapon for a thorned whip, which they use to whip the dragon into doing their bidding.

The fight now changes to include the dragon wyrmling as an enemy, who acts on their own initiative. Whichever hob-goblin holds the chain commands the wyrmling using their bonus action.

Dragon Holder

  • Multiattack, 2 attacks.
  • Attack: Thorned whip: +5 to hit, 1d6+3 damage, 10ft reach.
  • Bonus attack: Command Wyrmling: Give the wyrmling a target and specify an attack.

The fight can be resolved in multiple ways:

  • Kill all the enemies, including the wyrmling
  • Sever the chain, kill the hobgoblins
  • Kill the hobgoblins