AitAL Planning: Difference between revisions
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"After an hour of sneaking through the town, and an hour of rest the sun has well and truly set on Gilhold, but the light of torches and bonfires provide ample light. Your arrival surprised the defenders of the keep and their Governess, and your aid to the villagers you've led to safety has already earned you gratitude. Marlyne Faering has requested your help, asking you to slip back into the town to help stranded villagers or to harass the raiders. An especially stealthy approach is required, with the raiders having all but isolated the keep after the party made a fairly extravagant entrance." | "After an hour of sneaking through the town, and an hour of rest the sun has well and truly set on Gilhold, but the light of torches and bonfires provide ample light. Your arrival surprised the defenders of the keep and their Governess, and your aid to the villagers you've led to safety has already earned you gratitude. Marlyne Faering has requested your help, asking you to slip back into the town to help stranded villagers or to harass the raiders. An especially stealthy approach is required, with the raiders having all but isolated the keep after the party made a fairly extravagant entrance." | ||
*The Governess offers to show to take the players up to the parapet to get a better overview of what her militia has spotted so far. | |||
== The Old Tunnel == | == The Old Tunnel == | ||
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== The Keep == | == The Keep == | ||
The blue dragon that accompanied the raid will attack between 23:00 and 00:00, regardless of what the players do. | |||
== The Town == | == The Town == | ||
Governess Faering explains that they need information about why the raiders are here exactly, and capturing one of them - especially a commander of sorts - would be a good way to get this info. | |||
*She wants to be there when the interrogating happens. | |||
== The Chapel == | == The Chapel == | ||
Revision as of 19:11, 8 February 2022
Episode 2: Gilhold in Flames
Session: 25-11-2021
Beats
Pelir 35th, 23:00
"After an hour of sneaking through the town, and an hour of rest the sun has well and truly set on Gilhold, but the light of torches and bonfires provide ample light. Your arrival surprised the defenders of the keep and their Governess, and your aid to the villagers you've led to safety has already earned you gratitude. Marlyne Faering has requested your help, asking you to slip back into the town to help stranded villagers or to harass the raiders. An especially stealthy approach is required, with the raiders having all but isolated the keep after the party made a fairly extravagant entrance."
- The Governess offers to show to take the players up to the parapet to get a better overview of what her militia has spotted so far.
The Old Tunnel
The Sally Port
The Keep
The blue dragon that accompanied the raid will attack between 23:00 and 00:00, regardless of what the players do.
The Town
Governess Faering explains that they need information about why the raiders are here exactly, and capturing one of them - especially a commander of sorts - would be a good way to get this info.
- She wants to be there when the interrogating happens.
The Chapel
The Mill
Buildings of note
- The Keep
- Escape Tunnel
- Sanctuary
- The Mill
NPCs
Governess Marlyne Faering
The woman who runs Gilhold.
- A half-elven woman, about 100 years old.
- If the characters ask who is in charge, they are directed to Faering. She is located atop the parapet of the keep when the sky is clear, or inside if the dragon is attacking.
- If the characters don't seek out the governess when they reach the keep, she finds them. Either way, Faering welcomes them and takes them to the parapet, from where they have the best view of Gilhold.
- Bandages across her face, and her right arm is in a sling - her green attire is stained with her own blood.
Marlyne is a stern woman, able to stand her own with any one handed weapon at her disposal. She is also able to command magic equal to a 2nd level bard.
- Will do anything in her power to save Gilhold
- Does not let herself be toyed with
Castellan Escobert the Red
Shield-dwarf of the Gilhold Keep, sporting a knotted, tangled beard and bright red hair. He is in charge of defenses and knows the keep inside and out, also carrying any necessary keys.
- For the Sally port, players will be directed to him.
Encounters