Silcost: Difference between revisions
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=== Quest 3 === | === Quest 3 === | ||
Ghosts in the Cemetery | Ghosts in the Cemetery | ||
# Quest Giver: | # Quest Giver: [[Morrigg Drankehr]], a homeless Dwarf beggar - often drunk and seen as delusional. | ||
# Perceived problem: | # Perceived problem: He has seen ghosts coming out of the cemetery mausoleum and is telling / screaming at people they should be aware of the ghosts that they should watch for ghosts in the streets. He saw these ghosts the night the night before. | ||
# Actual Problem: | # Actual Problem: A small unit of Hobgoblin operatives, lead by a mage called [[Zarin Rhec]], came out of the mausoleum and were seen by Morrigg. The group was made up of 4 hobgoblins. The group that accompanies them waits outside of the town. | ||
# How does this relate to more story: | # How does this relate to more story: Zarin is looking for ancient teleportation circles embedded in the tombs of historical figures. | ||
=== Quest 4 === | === Quest 4 === | ||
Revision as of 16:10, 17 April 2021
Silcost is a city in the Astran League, one the southern shorn of the Inmer. It is well known for it's white-golden beaches, making it a beloved getaway destination for the wealthy. The city is also one of the biggest trading hubs on the southern shore of the Inmer as it serves as the main port delivering goods to and from Rivemont.
The city consists of some ten-thousand permanent residents, though this number is known to increase during the annual Day of Lunar Renewal.
Silcost's main economic driver is shipping of food and precious materials to Rivemont and jewelry, fine clothes, and cultural artifacts from the local capital. While fishing provides a large portion of its food, the local land is cultivated to yield many fruits and vegetables, and supports a number of vineyards.
Points of Interest
- The harbor on the shore of the Inmer, with room for over a dozen large ships to dock at once and warehouses to stock non-perishables.
- The Hall of Commerce, run by the Merchant's Guild, is the place to sell and buy goods coming into Silcost.
- A Erudite Vault, kept by the local Lyceum. Access to the library is expensive and temporary.
- The Gilded Shore, referring both to the white-gold sand beaches and the expensive villas about a mile from the city.
- The Swimming Seamen, the best known sailor's tavern and whorehouse in Silcost - a large, three story building with the best view of the Inmer.
History
Lorem Ipsum etc etc
Services
Taverns
The Swimming Seamen
- A tourist attraction all by itself. The massive tavern sits at a stone toss from the harbor and offers any service a sailor might want; hard liquor, live music, and pleasures of the flesh.
- The owner is Ioan Tavrel, a middle aged human. He is one of the bartenders. The tavern has several barmaids walking around the place as well.
- Patrons are rowdy, drunk, and generally enjoying themselves. Barfights may occur.
- Security at the front door is taken care of by a large goliath woman and a dragonborn man. Security inside is handled by a large, muscular ogre called Grumish.
Loaded Clipper tavern
- in
- for
- ma
- tion
NPCs
- Dereck Solsokar, a human in his mid twenties. He is handsome and muscular, but looking somewhat disheveled and worried as he walks around the town looking rather lost. He will ask the players if they have seen a woman named "Serrula". See Quests for more info.
- Halvard the Barbarian, a human in his early thirties. He can be found in the Loaded Clipper tavern, drinking and with a stone in hand. Players entering will find him staring at them continuedly. Paying attention to him players will see him whispering to a rock.
- Genn Pehl, A half-elf man and wealthy merchant, owner of the Silcost Transport Fleet. A town crier makes it known that a man called Devon Presto now has a bounty on his head for breaking into his house and attempting to molest his daughter. The bounty is 500 gold and the golden tip, or the man delivered to the Lawmaster's office will be rewarded with said bounty. Genn resides in his mansion in the very center of town.
- Devon Presto
- Faelin Pehl, a young half-elf woman and daughter of Genn Pehl.
- Ioan Tavrel, owner of the Swimming Seamen Inn. A jolly and jovial man in his fifties with a love for the people around him. He employs many people others wouldn't take a chance on and where the ladies of the night would otherwise be unsafe he gives them a place to safely practice their work.
Going Ons
Quest 1: An Invasion of Privacy
A local merchant has put a bounty on the head of the man who snuck into his daughter quarters to defile her.
- Quest giver: Town Crier / Bounty Board
- Perceived problem: A man, Devon Presto, snuck into Genn Pehl daughter's quarters to defile her, he wants the man brought to justice.
- Actual Problem: The man in question is his daughter's suitor and she invited him in.
- Actual Actual Problem: Devon is a member of the Stalkir and wants to marry into the Pehl family to gain access to their wealth and connections. While Devon finds Faelin attractive, he does not reciprocate her feelings and only wants to use her as an in.
Information can be obtained at the Pehl Mansion from Genn or Faelin, or at the local lawmaster.
- Genn will paint a picture of ruffian with evil intentions, show his daughters room (Mostly clean, dc 20 investigation check to find a nickel-iron belt buckle under one of the drapes) from where he escaped, the damages rose bushes in the garden (dc 15 investigation check to find a scrap of white linen on one of the rose thorns), and the scuff marks on the metal fence.
- Faelin will only speak to the players if they are alone. She will tell them that she and Devon are in love, but that her father would never approve of their marriage. She tells them she wants to run away with Devon and that they have a secret meeting place; near the cemetery gates at midnight. She will only tell of this meeting place if the players promise not to rat him out (she is very naive).
- The Lawmaster will tell the players that Devon was found in Faelin's room, escaped out of the window, and disappeared into the night. She will share her suspicion that he might be a local thief as he matched the description given to her by multiple locals of a man stealing goods.
Devon Presto is laying low in the local Stalkir's headquarters below the Loaded Clipper tavern.
Quest 2
Ioan Tavrel needs help with some strangeness going on in his tavern...
- Quest Giver: Ioan Tavrel, owner of the Swimming Seamen tavern.
- Perceived problem: Men have been disappearing from the Swimming Seamen in the dark of night.
- Actual Problem: One of the ladies of the night is actually a siren in disguise. She charms these men and makes them walk into the Inmer, where her coven takes them to their lair.
- How does this relate to more story:
Over the last 3 weeks 4 men have disappeared. They were last seen at the Swimming Seamen, and their descriptions match with men who slept with one of three women. None of them seem to know anything about it, and all claim these men just got up in the middle of the night and walked out of the room.
- Lealla Springrun is a very attractive Half-Elf; Dark skin, dark hair, green eyes, and a body to kill for. She is also very soft spoken and knows exactly what men like. She slept with two of the disappeared men (Grennog Slosh, a half-orc sailor - and Hanno Lium, a human sailor).
- Qirana Bigbottle, is a voluptuous halfling with beautiful long blond curls, silky white skin, and big brown eyes. She's well known around the Seamen for her no-nonsense attitude and humor. She slept with one of the disappeared men (Valrin Fastbluff, a halfling navigator).
- Zenise Vehrial, is a red-skinned Tiefling with large horns running by the side of her head. Beautiful in her own right with completely black eyes and long, dark hair - she is most popular with those who enjoy her forked tongue, but most well known for her beautiful singing. She performs twice a week. She slept with one of the disappeared men (Velin Firewood, a traveling merchant).
Clues Zenise Vahrial is the perpetrator
- Following Zenise will see her walk out of town to converse with her Siren sisters (at around sundown). She does this daily if she has no clients that day. (Can decide or roll for this. 50-50 chance)
- Watching her performance will cause male onlookers to be charmed by her. This is a spell-like magical ability and can be detected using detect magic. Characters attracted to women roll a dc 13 will save.
Others will say this if asked
- Zenise is the newest member of "Sea Ladies". She started working here about 4 months ago.
- Her diet consists of seafood and fish exclusively.
- Zenise hides in her room for large portions of the day. When asked about it she (and others) tell her that she likes the quiet.
Her room The room is largely a regular room, with a bed, couch, and sofa. It also has a large mirror set above a beauty table, and a large closet.
- There are multiple caterpillar cocoons scattered through her personal belongings (Spellcasting component for Polymorph).
- Zenise has a large bath tub in her room (The others don't).
- Her large closet is entirely empty - she has no clothes whatsoever.
- If a player hides in her room while she is with a client, and the player is undetected (use her passive perception vs stealth role) she will magically charm her victim (which drops polymorph and reveal her to be a siren).
Quest 3
Ghosts in the Cemetery
- Quest Giver: Morrigg Drankehr, a homeless Dwarf beggar - often drunk and seen as delusional.
- Perceived problem: He has seen ghosts coming out of the cemetery mausoleum and is telling / screaming at people they should be aware of the ghosts that they should watch for ghosts in the streets. He saw these ghosts the night the night before.
- Actual Problem: A small unit of Hobgoblin operatives, lead by a mage called Zarin Rhec, came out of the mausoleum and were seen by Morrigg. The group was made up of 4 hobgoblins. The group that accompanies them waits outside of the town.
- How does this relate to more story: Zarin is looking for ancient teleportation circles embedded in the tombs of historical figures.
Quest 4
Gladiator / Adventurer looking to be uncursed.
- Quest Giver: Dereck Solsokar
- Perceived problem:
- Actual Problem:
- How does this relate to more story:
Quest 5
Missing people > all work @ resort > enslaved / sacrificed to entity (god, demon, warlock patron?) one person is a warlock and has promised power to others for these sacrifices but really they are only empowering their patron and by extension themselves.
- Quest Giver: Missing People poster
- Perceived problem:
- Actual Problem:
- How does this relate to more story:
Quest 6
- Quest Giver:
- Perceived problem:
- Actual Problem:
- How does this relate to more story: