The Goblin Grove: Difference between revisions
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== Boss fight == | == Boss fight == | ||
Defeat the hob-goblin twins that lead the pack of goblins | Defeat the hob-goblin twins that lead the pack of goblins | ||
The leaders of this goblin warband are a pair of hobgoblin twins: | |||
*Gakkal: She carries a large, round shield and a small club. | |||
*Rhaked: He carries a large, two handed hammer, and Javelins on a rope. | |||
The two will always stay close to each other, and both move and attack on the same initiative. | |||
'''Gakkal''' | |||
*HP: 50 | |||
*AC: 18 | |||
*Multi Attack, 2 attacks. | |||
*Attack: Shield bash, +7 to hit, 1d4+3 damage. DC 15 STR save or be knocked back 5ft. | |||
*Bonus Action: Shove, Athletics +7 vs Athletics / Acrobatics. | |||
*Reaction: As a reaction, Gakkal can use her shield to shield Rhaked from any attack. The roll will contest her AC instead of Rhaked's and a successful attack will damage her instead. | |||
'''Rhaked''' | |||
*HP: 60 | |||
*AC: 14 | |||
*Multi attack, 2 attacks. | |||
*Attack: Hammer strike, +7 to hit, 2d6+3 damage. | |||
*Attack: Javelin throw, +7 to hit, 1d6+3 damage. On hit, a character is tethered by the rope attached to the javelin. The rope can be cut. | |||
*Bonus Action: Disengage, Pull Javelin: Pull a tethered character. DC 15str contest. | |||
*Reaction: Sentinel Attack of Opportunity. | |||
'''Lair Actions''' | |||
#(If Rhaked and Gakkal are at most 5ft apart and both alive) Rhaked will use his hammer to bang on Gakkal's shield. Everyone (except Gakkal and Rhaked) within a 30ft radius makes a DC 14 constitution saving throw or be stunned for 1 round. | |||
#Call to Action: 3 goblins appear at the edge of the arena to assist the duo. | |||
=== Phase 2 === | |||
Phase 2 of the fight can be triggered in 2 ways: | |||
#One of the duo dies | |||
#They reach half of their combined health (55hp). | |||
Revision as of 17:05, 20 February 2022
The Goblin Grove is a side quest or one shot adventure meant for characters from level 1 - 3. Originally designed for the Liverpool oneshot session it can easily be modified to suit different groups.
Premise
The township of Flaxxet has been terrorized by a group of goblins, lead by a particular vicious duo of Hobgoblins. The local hunter has narrowed down the location of the goblin's camp to the Fae-Touched Thicket - a particularly dense bit of forest in the woods bordering the town. The citizens of the town have asked for your help in defeating the goblin menace - willing to pay handsomely in addition to the promise of loot in the goblin's hideout!
The core of the quest is to:
- Find the hideout in the Thicket
- Enter the Den and fight goblins
- Solve the puzzle on the door to the boss room
- Defeat the hob-goblin twins that lead the pack of goblins
Additional encounters
- An encounter with injured Fae in the Thicket. They will initially try to charm or incapacitate the players, demanding them to leave - but can be talked down.
Core Encounters
The core encounters of this quest.
Find the hideout
Find the hideout in the Thicket
Enter the Den
Enter the Den and fight goblins
Solve the Door-Puzzle
Solve the puzzle on the door to the boss room
Boss fight
Defeat the hob-goblin twins that lead the pack of goblins
The leaders of this goblin warband are a pair of hobgoblin twins:
- Gakkal: She carries a large, round shield and a small club.
- Rhaked: He carries a large, two handed hammer, and Javelins on a rope.
The two will always stay close to each other, and both move and attack on the same initiative.
Gakkal
- HP: 50
- AC: 18
- Multi Attack, 2 attacks.
- Attack: Shield bash, +7 to hit, 1d4+3 damage. DC 15 STR save or be knocked back 5ft.
- Bonus Action: Shove, Athletics +7 vs Athletics / Acrobatics.
- Reaction: As a reaction, Gakkal can use her shield to shield Rhaked from any attack. The roll will contest her AC instead of Rhaked's and a successful attack will damage her instead.
Rhaked
- HP: 60
- AC: 14
- Multi attack, 2 attacks.
- Attack: Hammer strike, +7 to hit, 2d6+3 damage.
- Attack: Javelin throw, +7 to hit, 1d6+3 damage. On hit, a character is tethered by the rope attached to the javelin. The rope can be cut.
- Bonus Action: Disengage, Pull Javelin: Pull a tethered character. DC 15str contest.
- Reaction: Sentinel Attack of Opportunity.
Lair Actions
- (If Rhaked and Gakkal are at most 5ft apart and both alive) Rhaked will use his hammer to bang on Gakkal's shield. Everyone (except Gakkal and Rhaked) within a 30ft radius makes a DC 14 constitution saving throw or be stunned for 1 round.
- Call to Action: 3 goblins appear at the edge of the arena to assist the duo.
Phase 2
Phase 2 of the fight can be triggered in 2 ways:
- One of the duo dies
- They reach half of their combined health (55hp).