D&D AVA Notes: Difference between revisions
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*Found a room with 4 drunk redbrands | *Found a room with 4 drunk redbrands | ||
**"Glass staff" convinced them to come with him. | **"Glass staff" convinced them to come with him. | ||
**We fell into the room loudly as they were leaving, startling them | **We fell into the room loudly as they were leaving, startling them. | ||
**"Glass staff" gave 2 of them the "potions", incapacitating one of them. | |||
**Easily killed them. | **Easily killed them. | ||
Continued down the hallway and found the room with 3 Bugbears | Continued down the hallway and found the room with 3 Bugbears and a goblin. | ||
*"Glass staff" went in, but couldn't convince them. | *"Glass staff" went in, but couldn't convince them. | ||
*Malista disguised herself as a female bugbear and convinced them to come along and lead us to Wave Echo Cave | *Malista disguised herself as a female bugbear and convinced them to come along and lead us to Wave Echo Cave | ||
| Line 120: | Line 121: | ||
*Killed 2 and knocked out the 3rd one | *Killed 2 and knocked out the 3rd one | ||
*Tied up the 3rd bugbear and took him with us back to Phandalin. | *Tied up the 3rd bugbear and took him with us back to Phandalin. | ||
== Session 8 == | |||
Start in the Phandalin Inn after a long rest | |||
*Go and visit Gundrin | |||
*Gundrin gives us 200gp + a complimentary 50gp for our amazing services. | |||
*Tells us the bugbear has spilled the beans on where we can find Cragmaw Castle, where we can find King Gal, who has more info. | |||
King Gal has a map to wave echo cave | |||
*Might be a bugbear as well | |||
*Owns Cragmaw Castle | |||
Cragmaw Castle is an arcane fortress. | |||
Agree with Gundrin to deliver a message to Neverwinter and the Lord's Alliance: | |||
*Ask for Reinforcements for Phandalin | |||
*Agree to stock us up for our journey | |||
We pilfer the Redbrand Hideout in the Manor | |||
We trade all of our gems and such goods (355gp worth) for 4 health potions and a leather armor of absorption. | |||
Travelled towards Neverwinter | |||
During our long rest we were attacked by 4 Stirges. We killed them handily. | |||
== Session 9 == | |||
Start at the camp we made the night before | |||
*Malista makes a 'fake mustache' out of grass for Bob. It doesn't look great. | |||
As we head into the city, the guards are very stringent. Something with pirate activity. | |||
It occurs to Malista that this might be Captain Blowfield. He is likely around the lower docks and runs a smuggling ring. | |||
Make our way to the Lord's Alliance (who are the actual government). | |||
We meet with Lord Sanderson (leader of the LA) and Rosanna, who task us with taking out Blowfield. | |||
Our reward is set to be at: | |||
*1000gp | |||
*or Blowfield's Boat/ship | |||
We go to the "A place to drink" Tavern, where Karen is the landlady. | |||
Malista plays some music as her way to contact her people. | |||
*Odin, an old childhood friend, comes over to find her. | |||
*The two talk: | |||
**Blowfield lives on the boat | |||
**Blowfield surrounded by 5-10 guards | |||
**Balista on the head of the Dock | |||
Blowfield deals in everything but primarily | |||
*Slaves | |||
*Weapons | |||
Odin warns us about Blowfield's cat. | |||
Odin recommends Shana, an arcanist. She makes potions. Tell her Odin sent you. | |||
For 50gp she gives us an incantation for "Telepathic Bond" | |||
*This allows us to use the enchantment to use the rat as a remote spy tool | |||
**It works like the Find Familiar spell https://www.dndbeyond.com/spells/find-familiar | |||
**It has 3 charges / day | |||
***Charges last 20 minutes each, or until cancelled. | |||
Malista goes to buy a hand harp | |||
In the mean time, Bob, Rosanna, and Laxil go and steal a hat of disguise at a Tailor's Rosanna knows. | |||
== Session 10 == | |||
We made our way to the docks. | |||
*Odin met us there | |||
We met with Blowfield | |||
*Tried making deals with him. | |||
*Attacked him with a magical sword | |||
*Killed him REAL hard. | |||
Found loot on the ship: | |||
* Pipes of Haunting | |||
* Smouldering Chainmail | |||
* Studded Leather of Gleaming | |||
* Dread Helm | |||
CASH | |||
* 3000sp | |||
* 1500gp | |||
* 50pp | |||
100 gp gemstones (×09): | |||
* Amber (transparent watery gold to rich gold), ×2 | |||
* Chrysoberyl (transparent yellow-green to pale green) | |||
* Coral (opaque crimson) | |||
* Garnet (transparent red, brown-green, or violet), ×2 | |||
- Jade (translucent light green, deep green, or white), ×3 | |||
Latest revision as of 21:24, 15 July 2021
Session 2[edit]
We hide the cart in the underbrush before moving on to follow the trail marked on the goblin map
Fought our way into goblin cave, killed a bunch of goblins and a bug bear. Find stuff belonging to lion shield coaster.
Find Loot: 600cp 110sp 2 hp potions tiny jade statuet of a frog
Session 3[edit]
We find Bob and Sildar in a cage in the goblin cave. They were captured by the Goblins.
Sildar is an agent for the Lord's Alliance, sent to Phandalin to restore order.
He speaks of a Wizard called Iano Albrecht, who came to the town 2 months ago.
We load up the cart with stuff found in the cave and head back to Phandalin.
Sildar speaks of Wave-Echo Cave.
Back in town we sell the goods for a total of 300gp Get attacked in the street by Redbrands, we kill them. Malista goes with Sildar to the Townmaster's Hall. We sleep in the Stonehill Inn, 2 guards at the door to keep us safe.
Session 4[edit]
- Wave echo cave is to the east
- The mage came by but dissapeared pretty quickly. Was last seen around Tresendar Manor
- Glass-staff works for the Black Spider - a mysterious figure.
We come up with a plan to infiltrate the manor.
- Disguise ourselves as redbrands and let Laxill disguise himself as Sildar.
- Pretend we captured Sildar to try and to get into the manor.
Talk to the Shrine Maiden of luck
- Her name is Geriel.
- She's an attendant of the Harpers, who are adventurers, spies, and worshippers of the goddes Tymorra - the lady of luck and good fortune.
- She is looking for a spell book belonging to Bow Gentle, a legendary mage.
- She was going to visit a Banshee called Agatha and give her a comb, but the banshee didn't appear.
- She promised free health potions.
We make our way to the Manor, disguised.
- Enter the manor from a secret stairway in the back
- We find a group of redbrands, they dont fall four our disguises and attack us when we don't manage to open the door.
- We kill them and head into the next room.
Session 5[edit]
We are in the manor after having just killed a bunch of Redbrands
- Have a lot trouble getting past the pit trap
- Head into a burial chamber, found a platinum ring.
- Fought skeletons
- Fought red brands in the prison
Found a woman and her 2 children in the prison
- Miranda tells us about Thunder-tree village.
- Her family owned a herbalism shop in the south (east)
- The shop had an emerald necklace in it.
- Miranda left, with her children. WE TOLD HER ABOUT THE TRAP
- One of the 3 died. Fucking idiots.
Took a short rest
Session 6[edit]
05-05-2021
Started in the tomb
- Made our way into a locked room
- Found an illusory wall and found our way into a cavern
- Fought a Nothic in the cavern and killed it
- Found a chest in the cravas. It has the following items:
- 160 SP
- 120 GP
- 5 Malachite gems, 15gp each.
- 2 Potions of Healing
- Spell scroll of Augury
- Sword, beautifully inlaid with a bird in the handle. +1 Talon Longsword.
- Found the body of the husband of the woman we freed
Found another secret hallway leading into Glassstaff's room
- We Charmed him, then killed him instantly.
- Glass Staff = Jarno Albrek.
Note on his person
- "Lord Albrek,
My spies in Neverwinter tell me that strangers are due to arrive in Phandalin. They could be working for the dwarves. Capture them if you can, kill them if you must, but don’t allow them to upset our plans. See that any dwarven maps in their possession are delivered to me with haste. I’m counting on you, Iarno. Don’t disappoint me."
In his possession we found:
- 180SP
- 130GP
- silk pouch with
- 5 carnelians 10gp eac
- 2 paridots, 15 gp ea
- 1 pearl, 100gp
- Scroll of charm person
- Scroll of fireball
Note on the desk
- "Black Spider = Drow"
- Bugbear reinforcements are in the hideout
- Bugbears know the way to Wave Echo Cave
- Research on Wave Echo Cave
- Black Spider is after Forge of Spells
- FoS created by Dwarves and Gnomes of Phandelver Pact
- FoS used to create powerful artifacts / magical items.
Session 7[edit]
Started in the room we killed Glassstaff
- With our Warlock disguised as glassstaff we went into the other rooms
- Found a lab with failed potions, we took 2.
- Also found a rat here.
- Eightieth Penneth captured the rat, and we found it is vaguely magical? Is this some poor villager?
- Found a room with 4 drunk redbrands
- "Glass staff" convinced them to come with him.
- We fell into the room loudly as they were leaving, startling them.
- "Glass staff" gave 2 of them the "potions", incapacitating one of them.
- Easily killed them.
Continued down the hallway and found the room with 3 Bugbears and a goblin.
- "Glass staff" went in, but couldn't convince them.
- Malista disguised herself as a female bugbear and convinced them to come along and lead us to Wave Echo Cave
- One of them was suspicious of the party and made Bob kick him in the nads
- Fighting ensued
- Killed 2 and knocked out the 3rd one
- Tied up the 3rd bugbear and took him with us back to Phandalin.
Session 8[edit]
Start in the Phandalin Inn after a long rest
- Go and visit Gundrin
- Gundrin gives us 200gp + a complimentary 50gp for our amazing services.
- Tells us the bugbear has spilled the beans on where we can find Cragmaw Castle, where we can find King Gal, who has more info.
King Gal has a map to wave echo cave
- Might be a bugbear as well
- Owns Cragmaw Castle
Cragmaw Castle is an arcane fortress.
Agree with Gundrin to deliver a message to Neverwinter and the Lord's Alliance:
- Ask for Reinforcements for Phandalin
- Agree to stock us up for our journey
We pilfer the Redbrand Hideout in the Manor
We trade all of our gems and such goods (355gp worth) for 4 health potions and a leather armor of absorption.
Travelled towards Neverwinter During our long rest we were attacked by 4 Stirges. We killed them handily.
Session 9[edit]
Start at the camp we made the night before
- Malista makes a 'fake mustache' out of grass for Bob. It doesn't look great.
As we head into the city, the guards are very stringent. Something with pirate activity. It occurs to Malista that this might be Captain Blowfield. He is likely around the lower docks and runs a smuggling ring.
Make our way to the Lord's Alliance (who are the actual government). We meet with Lord Sanderson (leader of the LA) and Rosanna, who task us with taking out Blowfield. Our reward is set to be at:
- 1000gp
- or Blowfield's Boat/ship
We go to the "A place to drink" Tavern, where Karen is the landlady. Malista plays some music as her way to contact her people.
- Odin, an old childhood friend, comes over to find her.
- The two talk:
- Blowfield lives on the boat
- Blowfield surrounded by 5-10 guards
- Balista on the head of the Dock
Blowfield deals in everything but primarily
- Slaves
- Weapons
Odin warns us about Blowfield's cat.
Odin recommends Shana, an arcanist. She makes potions. Tell her Odin sent you. For 50gp she gives us an incantation for "Telepathic Bond"
- This allows us to use the enchantment to use the rat as a remote spy tool
- It works like the Find Familiar spell https://www.dndbeyond.com/spells/find-familiar
- It has 3 charges / day
- Charges last 20 minutes each, or until cancelled.
Malista goes to buy a hand harp In the mean time, Bob, Rosanna, and Laxil go and steal a hat of disguise at a Tailor's Rosanna knows.
Session 10[edit]
We made our way to the docks.
- Odin met us there
We met with Blowfield
- Tried making deals with him.
- Attacked him with a magical sword
- Killed him REAL hard.
Found loot on the ship:
- Pipes of Haunting
- Smouldering Chainmail
- Studded Leather of Gleaming
- Dread Helm
CASH
- 3000sp
- 1500gp
- 50pp
100 gp gemstones (×09):
- Amber (transparent watery gold to rich gold), ×2
- Chrysoberyl (transparent yellow-green to pale green)
- Coral (opaque crimson)
- Garnet (transparent red, brown-green, or violet), ×2
- Jade (translucent light green, deep green, or white), ×3