AitAL Planning: Difference between revisions
Jump to navigation
Jump to search
(→Beats) |
|||
| Line 3: | Line 3: | ||
= Beats= | = Beats= | ||
Intro | |||
* "Our band of travelers started out as 4 on a mission of mercy to Lonstrem, bringing medical supplies. They learned of a strange fellow Hunozur, who had cursed the village into a magical sleep! This Hunozur and his possee were dispatched, though not with ease as the party was captured before they could slay him! Back in Lonstrem they were joined by a fifth, Gor, and took on the barkeep and her niece on their way to Gilhold - where Hunozur was supposed to meet his superior. After defeating a giant rock creature they found that the town of Gilhold was under siege: Smoke rising and the light of fires brightening the village as the sun is dipping below the horizon, with a dragon overhead. The brave adventurers dove headfirst into the frey, as they are now hauling a sizable group of villagers in search of safe way to the keep that looms over the town." | |||
In the town: (Seek the Keep) | In the town: (Seek the Keep) | ||
# Look for shelter or get to the keep | # Look for shelter or get to the keep | ||
Revision as of 19:10, 20 January 2022
Episode 2: Gilhold in Flames
Session: 25-11-2021
Beats
Intro
- "Our band of travelers started out as 4 on a mission of mercy to Lonstrem, bringing medical supplies. They learned of a strange fellow Hunozur, who had cursed the village into a magical sleep! This Hunozur and his possee were dispatched, though not with ease as the party was captured before they could slay him! Back in Lonstrem they were joined by a fifth, Gor, and took on the barkeep and her niece on their way to Gilhold - where Hunozur was supposed to meet his superior. After defeating a giant rock creature they found that the town of Gilhold was under siege: Smoke rising and the light of fires brightening the village as the sun is dipping below the horizon, with a dragon overhead. The brave adventurers dove headfirst into the frey, as they are now hauling a sizable group of villagers in search of safe way to the keep that looms over the town."
In the town: (Seek the Keep)
- Look for shelter or get to the keep
- Patrols are going through the town, villagers keep reiterating they want to go to the keep
- Large, blue dragon flying overhead
- Abandoned belongings are found on the ground, and in the opening of the first gate they see there are even corpses of the local militia
Once they get to the keep
- The gates are closed behind them
- The villagers are taken to safety by the militia
- Meet Marlyne Faering
- The governess introduces herself as below
- Open the old tunnel
Buildings of note
- The Keep
- Escape Tunnel
- Sanctuary
- The Mill
NPCs
Governess Marlyne Faering
The woman who runs Gilhold.
- A half-elven woman, about 100 years old.
- If the characters ask who is in charge, they are directed to Faering. She is located atop the parapet of the keep when the sky is clear, or inside if the dragon is attacking.
- If the characters don't seek out the governess when they reach the keep, she finds them. Either way, Faering welcomes them and takes them to the parapet, from where they have the best view of Gilhold.
- Bandages across her face, and her right arm is in a sling - her green attire is stained with her own blood.
Marlyne is a stern woman, able to stand her own with any one handed weapon at her disposal. She is also able to command magic equal to a 2nd level bard.
- Will do anything in her power to save Gilhold
- Does not let herself be toyed with
Castellan Escobert the Red
Shield-dwarf of the Gilhold Keep, sporting a knotted, tangled beard and bright red hair. He is in charge of defenses and knows the keep inside and out, also carrying any necessary keys.
- For the Sally port, players will be directed to him.
Encounters