Azur'ol: Difference between revisions

From Nathan's Wiki
Jump to navigation Jump to search
No edit summary
Line 29: Line 29:
[[Mermuth]]
[[Mermuth]]
*About 280km away. 5,5 - 9 days travel.
*About 280km away. 5,5 - 9 days travel.
Mermuth is the second largest city on the shores of the Inmer, with only Trepun being larger. The city is set on one of the calmer inlets and the Godsroad Eastern Split, connecting it to both the northern regions of the League and serving as a direct stop on the way to Valgen and the Eastern border. Mermuth is a bustling city of trade and high society and most well known for it's massive statue of Pelor, which also serves as a lighthouse.
*Mermuth is the second largest city on the shores of the Inmer, with only Trepun being larger. The city is set on one of the calmer inlets and the Godsroad Eastern Split, connecting it to both the northern regions of the League and serving as a direct stop on the way to Valgen and the Eastern border. Mermuth is a bustling city of trade and high society and most well known for it's massive statue of Pelor, which also serves as a lighthouse.


== History ==
== History ==

Revision as of 11:08, 4 April 2021

A small village on the southern side of the Inmer. Azur’ol is inhabited by a couple of hundred people, a majority of which is human, and mostly subsists on a mix of agriculture and fishing. A typical backwater village, recently strange noises have been heard at night.

[Main Point of Interest]

The village has a small dock, from where fishing boats take off. Once a month a barge comes by to take people across the Inmer to Mermuth and further north.

Settlements nearby

Travel Pace

  • fast: 50km a day
  • normal: 40km a day
  • slow: 30km a day

Crosset

  • About 65km away. 1,5 - 2.5 days travel
  • Crosset is the closest nearby city east from Azur'oll. It is a decently sized city, known primarily for its larger harbor set on the Godsroad Southern Split, connecting most of the South-East of the Astran League with the North. Travelers and local merchants alike make stops here during their travels, or bring their goods for sale and shipping.

Silcost

  • About 110km away. 2~ - 3.5 days travel
  • Silcost is the first city you encounter when traveling west from Azur'oll. The city serves as Rivemont's harbor to the Inmer and sees many travelers and merchants pass through every day on their way to Rivemont south or the Inmer and beyond North. Silcost is best known for it's silver sanded shores, which are said to be the finest of all the Inmer.

Rivemont

  • About 200km away. 4 - 7 days travel
  • The old capital of the Quon Dynasty and largest city on the south western side of the League, Rivemont is the cultural and economic center of the region. Known as the Reef Run Beacon for its location atop the Reef Run river it's connection to the Brightreef Coast has made it the premier center for cultural mingling between the Astran League and the coast.

Pinst

  • About 220km away. 4,5 - 7~ days travel
  • Former capital of the Pinst Coalition and center of industry and mechanical innovation within the League, Pinst is build into the side of the massive Lonmont on the cusp of the Suthal Highlands. Pinst serves not only as the capital of the region but also as the headquarters for many mining endeavors on the Lonmont and the Suthal Highlands alike. From here metals and coal are shipped into the rest of the League, while researchers and tinkers work on the latest machines within the city's massive walls.

Mermuth

  • About 280km away. 5,5 - 9 days travel.
  • Mermuth is the second largest city on the shores of the Inmer, with only Trepun being larger. The city is set on one of the calmer inlets and the Godsroad Eastern Split, connecting it to both the northern regions of the League and serving as a direct stop on the way to Valgen and the Eastern border. Mermuth is a bustling city of trade and high society and most well known for it's massive statue of Pelor, which also serves as a lighthouse.

History

Lorem Ipsum etc etc

Services

  • Shrine to Selune
  • Merwatch Inn
  • Grain & Simple Goods
  • Flora Remedies
  • Town Hall
  • Scaled Watch Barracks

NPCs

  • Tartzen Herdek, Scaled Watch Captain.
    • Male White Dragonborn | Just, Curt, Easily annoyed | Wants to make a promotion and get out of this backwater town.
  • Valhana Oritris, Priestess of Selune.
    • Female Elf | Kind, Charming, Cunning | Wants to get rid of the Arcanist Kavrel
  • Goe Sargun, Barkeep and purveyor of the Merwatch Inn
    • Male Human | Aloof, Dreamer, Easily impressed | Wants to expand his business and make it rich.
  • Nuri Botsk, owner of the Grain & Simple general store.
    • Female human | Shrewd, Calm, Greedy | Doesn't want things to change and fears for her daughter, who is in the Ptarian Order.
  • Tako Macred, owner of the Floral Remedies.
    • Male Human | Calm, Spiritual, Superstitious | Likes to use halucionigens and wants to sell more of them. Likes the wizard, but is afraid of the arcane.
  • Kavrel, Arcanist.
    • Female Hobgoblin | Calm, Kind, Thoughtful | Wants to peacefully study the surrounding area to learn about how different species live together in harmony.

Going Ons

  • Quest 1
  • Quest 2