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== The Wards == Suhder is divided in several districts called wards, each of which is characterized by its own activities and inhabitants - though all wards contain houses, inns, guard stations, and other basic amenities. Most wards inside the city walls are also connected through the Inris Canalways above ground and sewer systems below ground. '''The Omphalos''' serves as the center for politics and high society. This where one finds the Archon's Reach, the Assembly ministries, and the Platinum Court: the highest court in the Astran League. Homes of the Suhderian elite are mostly found here, along with their offices and some of the most exclusive stores and establishments. With access to this ward being tightly regulated to politicians, the elite and their servants, and a lucky (or rich) few, it has earned a reputation in unrivaled opulence and exclusivity with rumors of lavish parties often finding their way to other wards. '''The Suhder Port''' is built on and around the estuary where the Inris river connects to the Lunarest Basin. Dozens, if not hundreds, of ships make dock here at any given time. The port is regulated by [[Dock Wardens]], who allocate space for the different merchants, shipping companies, and fleets of fishers that call this port their home. From here smaller vessels ferry goods all around Suhder through the complex system of canalways that sprawl in an ever growing network through the city. if you're looking for a day's work you're sure to find something here, but you'll have to be a savvy negotiator to get a good price for your time. '''The Temple Ward''' houses all of the major temples of deities worshipped in Suhder and the wider Astran League. Most recognizable is the Cathedral to the Dawnfather Pelor, with its gold-plated roofing visible from almost everywhere in the city. One can also find the temple of the Nightmother, and smaller shrines of worship to the Shepard of Seasons, Giving Mistress, and the Knowing Matron. The catacombs of the Mothtender is where the recently departed come to rest - if they can afford it. Tenders of the Flame guide them down into the complex and expansive network of the catacombs, where one could easily be lost without a Tender. '''The Astran Barracks''' contains many of the barracks and instructional facilities for both the standing military of the Astran League and Ptarian Order. Prospective new soldiers are trained at the Halls of Discipline, commonly referred to as the Grinder, while recruits for the Ptarian Order are put through rigorous training at the Bastion. The Steel Vanguard is also stationed here in between their expeditions and often call their barracks the Cosmic Retreat. While every district has their own, smaller jails, Suhder's largest prison - The Hoard - is found here. '''The Lyceum''' is the foremost place for education one can find within all the League. With several highly praised colleges and universities housed in magnificent halls of study and wisdom, knowledge is never far away - for those who can afford it. Artistic or intellectual enrichment is readily available in the Lyceum, and even the Arcane can now be studied in the recently established, though highly controversial, Silver Spire Academy. '''The Lunaria Promenade''' is, by many accounts, one big marketplace. Right in the middle of Suhder with broad access to all its water ways this district finds all its stalls, tents, and shops easily supplied with both wares and customers from the city and beyond. If something is for sale, you're sure to find it here; from food and drink, to magically enchanted objects, and any service one may think of - legal or otherwise. Some of the Promenade's best known locales include the riverside [[Sun Salute Tavern]], the newly popular [[Phelies' Fantasy]] - a purveyor of enchanted goods -, and Clamor Glamour - where everything metal is made -, though one of the wards biggest attractions is no doubt the [[Radion]]. '''The Hub''' is the largest residential ward within Suhder's walls, a living place for most of the city's middle class - including merchants, traveling traders, ship captains, and guild apprentices. The Ward is a patchwork of thousands of personal homes, tenements, and guildhalls of all shapes and sizes, mixed with a smattering of different inns and taverns in every nook and cranny. Several neighborhoods are clustered together and bound by tightly set streets, occasionally broken up by park greens or the Inris Canalways that connect the ward with the Lunaria Promenade and Suhder Port. '''The Ratways''' is the sewer system that runs below all of inner Suhder and even parts of the Lissar and Outer wards. This is where most of the ancient, built over parts of the city can still be seen if one were to venture down and these sewers run through many older sewers and long forgotten streets. Though this is not a ward like the others it's outer reaches are still guarded by the Ptarian Order. The [[Ratways]], unsurprisingly, see use by many lawless types and organizations that would rather hide their activities. The sprawling nature and lack of law bringers has made the Ratways into a natural fit for many seedy and shady types. It is well known that several criminal organizations use the tunnels to move about the city unseen, and even have their bases and safehouses in some of the many corners hidden in the shadows, fake walls, or well camouflaged doors where the patrols of the Ptarian order would never find them. Rumors have it that if you manage to find one of the [[Stalkir]]'s hideouts they will accept you into their ranks. '''Lissar Ward''' is the larger of the two unwalled districts. Officially given Ward status only a few decade ago the Lissar ward was originally a gathering place for the growing Casteless population who were not allowed to own property within the city walls. Now it is a vibrant, largely self-sustaining town of its own, complete with its own Lissar Militia that guard the streets. Despite having long outgrown its status of a slum, crime still runs parts of Lissar and it is often advised to stay indoors at night unless you know where you're going. '''The Outer West''' is, as the name suggests, on the west side of Suhder. Originally a gathering place for traders not allowed into the city, the ward has grown into a community of its own. With an easy-to-access, lively marketplace and a large assortment of craftspeople around the Outer West serves many who either prefer to stay outside of the city, or cannot find a place to live or sell their wares within its walls. A must visit to all that come through is the Driver's Tavern, where song and drink fill its interior with ambiance every night. Recently the ward has also seen a number of the Suhder upper class move in to build massive, lavish mansion where the land is relatively cheap - much to the chagrin of its inhabitants - but, despite this recent influx of the wealthy and influential the Outer West also still serves as a hub for those looking to move their illicit goods in and out of the city's well guarded gates. '''The Southern Farms''' is not officially considered a ward, but rather a large collection of farms that dot the land reaching down from Suhder's Midsun gate. Travel along the Inris will take one by a good amount of this farmland, that stretches for many kilometers. These farms are Suhder's foremost source of food.
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