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===Gakkal=== Gakkal is a Barbarian of the Ancestral Guardian, counting as 6th level. *HP: 80 *AC: 18 *Speed: 40ft '''Saves''' STR +6 DEX +4 (2+2) CON +6 INT / WIS / CHA +1 Actions: *Multi Attack, 2 attacks. **Attack: Shield bash, +7 to hit, 1d4+3 damage. DC 15 STR save or be knocked back 5ft. Bonus Action: *Rage *Shove, Athletics +7 vs Athletics / Acrobatics. Reaction: *As a reaction, Gakkal can use her shield to shield Rhaked from any attack. The roll will contest her AC instead of Rhaked's and a successful attack will damage her instead. '''Ancestral Protectors''' *Starting when you choose this path at 3rd level, spectral warriors appear when you enter your rage. While you’re raging, the first creature you hit with an attack on your turn becomes the target of the warriors, which hinder its attacks. Until the start of your next turn, that target has disadvantage on any attack roll that isn’t against you, and when the target hits a creature other than you with an attack, that creature has resistance to the damage dealt by the attack. The effect on the target ends early if your rage ends. '''Spirit Shield''' *Beginning at 6th level, the guardian spirits that aid you can provide supernatural protection to those you defend. If you are raging and another creature you can see within 30 feet of you takes damage, you can use your reaction to reduce that damage by 2d6 '''Danger Sense''' You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated. '''Shield Master''' *If you take the Attack action on your turn, you can use a bonus action to try to shove a creature within 5 feet of you with your shield. *If you aren't incapacitated, you can add your shield's AC bonus to any Dexterity saving throw you make against a spell or other harmful effect that targets only you. *If you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you can use your reaction to take no damage if you succeed on the saving throw, interposing your shield between yourself and the source of the effect.
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