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== Session 7 09-02-2018 == Party Goals: Reach the Ruins (3 exp) Obtain a piece of land while paying at most 10% of the actual value. (3 exp) Travel: 240km Travel 10 km/day on average 70km/week on average 4 weeks time Travel rules: 3d6 of KM travelled per day, or 21d6 per week Every character rolls a d20 per week. Rolls <11 generate encounters according to the encounter table. (Up to a max of 3 per week) Use encounter table Week 1 Encounter 1 Checkpoint near the hunter hut they discovered the captured people in. A checkpoint has been set up on the road. Party is questioned about their intentions and heading. Let through relatively easily. Encounter 1 A large tree, down the road and well within sight is covered in chains that are attached to the ground. A wooden board is posted next to the sandy side road. “BEWARE. DO NOT APPROACH.” If the players approach, the tree starts talking and asks them to free it. If they free it, it will attack them and try to eat them. If they kill the tree, they can read binding rituals on it. Player see the sign and walk up the path. Alestor wants to touch the tree. Party tries to free the tree. Tree says he is an elven mage, sealed inside. Players cannot free him in their current state. Vendar told him his name, Scilla tells him her name. Tells them he is called Endor and hails from a large elven city called Edraassa. Knew about Moandar, and told them he would share what he knew if they freed him. Distance travelled: 65km Distance left: 175km Arrive at a tavern at the end of the week: The Cunning Turnip. It’s a fairly large inn, with a firepit and a large bar. Party buys 4 ponies + cart from farmer Jaimie. 2x 40g 2x 25g Exp Made a large investment: Bought ponies for the whole party (1 exp) Party goal: “Get a mount (for everyone) and wagon before reaching the ruins” (1 exp)
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