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The Dragon Cult
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== The Chapel == Dozens of townsfolk (40 ish) have barricade themselves in the chapel of Pelor, which is surrounded by raiders. The attackers tried setting fire tot he structure, but with little success. Now they are using an improvised battering ram, and will likely break through in minutes. The building is a large and square, made of fieldstone. It is rather tall and inside a big altar occupies the middle of the temple with other worship areas around it. === Enemies === There are 3 groups of enemies outside of the temple: #A group battering the door #A group circling the temple in a screeching mob #A group heaping burning straw against the rear door '''Group 1'''<br> A Dragonclaw, two cultists, and six kobolds. *The cultists are handling the battering ram *The kobolds are keeping watch, but are distracted when group 2 comes by *The Dragonclaw is in charge '''Group 2'''<br> Three cultists, ten kobolds, two ambush drakes. *strung out about 50ft *Taking 8 minutes, or 2 minutes per side to circle the building '''Group 3'''<br> Two cultists, six kobolds tightly clustered at the BACK DOOR *Obscured by the smoke, which covers everything in 30ft around them. *Most easy target === Staging a rescue === Screams of townsfolk can easily be heard from the outside, though it is impossible to estimate how many people are inside. The backdoor can easily be unlocked with thieves tools. *Townsfolk are near panic, requiring DC15 charisma to take 'orders'. *Arth Smartwhisk, the priest of Pelor, is very glad to see them and looks to them for a plan. He offers to heal obviously injured characters. Town is of the essence, as the front door is being taken down. *The door has 30hp *Every 10-30 seconds the door is hit for 1d6hp *At 20hp: Cracks large enough to see through *At 10hp: Door is sagging in its hinges *At 5hp: Door can go at any moment. If the evacuation is not going, enemies will go for townsfolk first, group 1 pouring in first. *A kobold automatically kills 1 villagers every round. If the evacuation is going, the players can easily block enemies from going after the villagers and close the door on them.
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