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== The Keep == === The Dragon Attack === The blue dragon that accompanied the raid will attack between 23:00 and 00:00, regardless of what the players do. His chief contribution to the raid is his Frightful Presence - but this is wearing off as the defenders are overcoming their fear. At 23:00, the dragon launches its final assault against the keep. Frulam Mondath - the Raid leader - orders the attack, knowing that the adventurers are in the keep at that time. *Lennithon flies over the keep, using his breath weapon when he is close enough, but always keeps at least 25ft distance. *There are 20 NPCs on the parapets, each of which take a shot at disadvantage +4 vs 19AC at him when he flies close. *Each round that Lennithon uses his breath weapon, he kills 1d4 defenders and injures 1d6 more. These are replaced after a round. **He doesn't explicitly target the PCs, but they take standard damage (12d10 lightning) if hit. DC 19 dex save. Lennithon departs after taking 24 damage, or a critical hit - flying off towards the east when he does so. === Support === Every time the players successfully return from a mission they will be given support from NPCs. *Governess Marlyne Faering will be around for information and tactical advice. She will also occasionally give the players 'rewards'. ** Bringing back a prisoner alive will net them a Potion of Heroism and 2 Potions of healing. She knows what these potions are, saying she saved them in case of dire need. ** Bringing back 10 or more villagers will net them a wand of Magic Missiles *Escobert can provide them with some support of the militia, if they ask for it. If they save the priest from the chapel *Arth Smartwhisk is a 3rd level Cleric with Domain of Life and knows the following spells he can cast to help the players: #1st Level (4 slots / 1 used): Bless*, Cure Wounds*, Command, Detect Magic #2nd Level (2 slots): Lesser Restoration*, Spiritual Weapon*, Enhance Ability, Continual Flame, Prayer of Healing, Silence
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