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The Dragon Cult
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== The Old Tunnel == The Tunnel runs from the Keep's cellar, underneath the keep and down to the bank of the river. *The tunnel is wide enough to walk single file. *The entrance in the keep is covered by an iron-bound door, while the stream exit is covered with an iron grate made to look like a sewer outlet. *The tunnel was designed as a secret access to the river to get water during a siege. With the Keep and the town not having seen a siege in decades the door has been covered by crates and barrels. Escobert carries the key. ===Locks=== *The iron-bound door is unlocked with Escobert's key. Though stiff, it opens fairly easily. *The grate on the exit has been heavily corroded after decades of disuse. **With the key, a DC10 Dex check is necessary **Without the key, a DC 20 Dex check with thieves tools. **Failing any of these checks will make it impossible to open the lock, as both the key and the tools break. Forcing the grate requires DC 15 strength check and makes a lot of noise. ===Enemies=== A group of cultists and kobolds is searching the stream for townsfolk when the players emerge. If they don't spot the players they will pass the tunnel after a few minutes. # If the characters open the lock with a key or thieves tools the first one out notices the cultists without being seen. # If the check fails, the cultist will spot the players when they exit the tunnel, starting initiative. # If the grate had to be forced open, the cultists will lay an ambush and gain a surprise round. The group consists of 2 cultists and 6 kobolds. *If any cultists are alive at the beginning of the 4th round they will run off to get help. **If escaped, a group of 2 cultists, 6 kobolds, 3 ambush drakes will guard the entrance ten minutes later. === Reward === The primary reward is the tunnel itself. It can be used as long as it remains secret. *Every time the players use the tunnel, roll 1d6. (Enemies as rolled on the encounter table) **1: Players are seen and engaged. **2: Players are seen but not engaged, and will instead find an ambush waiting for them when they return.
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