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== Session 22 18-08-2019 == Party Goals: Gain a heroic title for every member of the party. 15 exp Empty Empty November 13th, 1142 Session start: A number of Ravens have aggregated around the bunker A stranger clad entirely in silver and gray approaches them before opening the bunker and watches them. He is a human and calls himself Lovets. Scenario The Elves in the bunker were magically suspended in a form of stasis, and only woke up some 50 years ago. The bunker itself is sheltered with an extremely durable alloy that shields the bunker from magic, but also doesn’t allow magic to pass out. This means the elves have no way of looking outside, and have assumed the worst; their whole race is dead, they are likely the last survivors, and the overworld is ruined. After maybe 10 years they found a way to stop the plague, and inoculated themselves with it, but they never found a way to reverse the process. Now, they could at least halt the process, or block it from starting up with regular doses. However, they still weren’t able to get out; the entrance simply wouldn’t open. Over time, a number of them started research into lichdom, as a way to shed their living forms and enable themselves to - eventually - leave the bunker and perhaps even rebuild a civilisation. Twelve of them managed to find their way into lichdom, keeping this a secret from the others (including Tim’s character). This allowed them to create a temporary hole in the anti-magic barrier, through which one of them was able to leave and observe the outside world. This person, Naeric, went outside in his lich-spirit form and observed the following: There is no elven society anymore. Not a sign of elves in a wide berth around the bunker The Tender of Souls spotted him after a few days and observers follow him, finding out where he resides. An emissary is sent after him, but cannot reach him after he enters the bunker again. This is some 10 years ago, and they devise a plan; They will grow in power, in order to create insane protection for their phylacteries, layering spells on spells on spells. Not even a god would be able to penetrate this shell. If the bunker ever opens, they will bargain with the Emissary of the Nezhen Duhk, and plead for their survival so their souls will be free. Scenario Conclusions & Clues There is a Lich present There are extremely high concentrations of all kinds of magic present in the bunker. A good number (12) of Elves are strangely distant and even afraid of outsiders and were protesting loudly when the doors opened, even closing the door as soon as possible while all the others were happy it opened. There are 12 phylacteries present in the same place, extremely heavily shielded by magic. The Emissary hints at it when they meet him. There are Multiple / 12 Liches present A good number (12) of Elves are strangely distant and even afraid of outsiders and were protesting loudly when the doors opened, even closing the door as soon as possible while all the others were happy it opened. Dw Dw These Liches want freedom, not destruction No one died as a result of their magical transformation Dw Dw Someone wants to claim the Liches’ Souls Lovets hints at this. Dw Dw The Astral Plane, the Nezhen Duhk and her Hunters The Nezhen Duhk is the Tender of Souls, the Keeper of the Astral Plane. She keeps the balance of life and death, and collects Lost Souls - those who have died - and watches over them for all eternity. Her one goal is to uphold this balance; when a soul’s connection is severed from its material form, it is to travel to the Astral Plane for if too many lost souls linger on any plane, it will break the balance of the world, and eventually tear the carefully aligned planes out of their orbits and shatter reality. The Astral Plane, the space between all other planes, is exempt from this. It is the Ether itself, encompassing all other realms. To enforce this law she has Emissaries, which function as her Hunters. They persuade stubborn or lost souls to come with, sometimes striking deals on Her behalf. Liches are essentially cosmic criminals; they disturb the balance by weighing their souls down, and anchoring them to a plane when they create their phylactery. Session summary Exp Discovering the Elves (1 exp ) Quest Completed! ( 2 exp ) Communication between two elven bases restored ( 1 exp ) Didn’t escalate the situation with the Liches ( 3 exp ) Increased Guild and Elven standing ( 2 exp ) Total: 9 exp ( 124 / 140 to level 9 )
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