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=== Tactical Combat === One way to spice up combat is by adding elements that require the players to think tactically: *The goblins are hiding behind walls with slits in them, making them much harder to hit. *Verticality makes the enemy spellcaster hard to reach, requiring someone to jump a gap, climb a wall, or for the caster to be attacked at range (perhaps while enjoying cover because of the angle!). *Pillars around the room make for a perfect place to dodge the dragon's breath attack. *Spike traps around the combat space can be used to push enemies on (or get the players impaled!). *The dungeon's floor collapses in a specific pattern, making the area smaller every round. There are many, many elements to add to make players think about combat and it can be as involved as you want: From the tiny, 1 square wide hallways to multi-staged boss rooms with lair actions, floor traps, and cover.
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