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== Session 20 14-07-2019 == Party goals: Obtain a piece of land while paying at most 10% of the actual value. (3 exp) Want to set up a base of operations, which should contain: (total of 9 exp) Dungeon (1 exp) Treasury Wine Cellar Living quarters (3 exp) Sleeping rooms Dining room Kitchen Bathroom Living room Storage room Walled off (2 exp) With a tower (2 exp) On a hill, near a river. (1 exp) Small dock Gain a heroic title for every member of the party. 15 exp 11th of September (in game) Fenlin Spends time earning money to pay for a studded leather armor Gold Per day, for 14 days: 28, 8, 17, 12, 19, 3, 2, 7, 12, 11, 2, 9, 22, 8 160 total, minus 45 for the armor, is 115gold Goes to give the Mayor’s letter to the University’s headmaster, who sends a team of wizards to investigate. Wants to discuss following Mr. Skitt after his disappearance Prepares for a future journey. Session Summary The party had a meeting, on what they were going to do next. They decided to start building a guild hall. With Scylla’s father throwing his weight around to secure a plot of land within city limits, they get the land for free. Set up a contact list for Vendar. 20 contacts, with a combined debt of 3000+ gold to him. Fomir convinced the owner of the Artificer Workshop he sold his Elven Weapon to, to invest in a workshop place in the guild hall. This brought in 1000 gold and two skilled labourers. They split the profit. Fenlin convinced the owner of the tavern she works at (Gilden Karaf), to also invest in a tavern, splitting the profit with him. He provides two unskilled labourers. (450 gold) Scylla went to visit two people that owed her debts. A human university professor pays her debt by helping provide books and materials for a library / arcanist. A gnome diplomat paid his debt by investing 2000 gold. Guild Hall breakdown Cost breakdown Budget: Party: 2250 Artificer: 1000g Diplomant: 2000g Vendar Debts collected: 80g Tavern: 450g Total: 5780 Cost: Personal bedrooms (4x) Hireling quarters (2x) (1 left to build) Bathroom Common Area Kitchen Dining Hall Artificer Workshop Storage Library Tavern Armory Total: 5800 Exp: Party goal 1: Obtain a piece of land while paying at most 10% of the actual value. (3 exp): Get 5 exp for obtaining it for free! Party goal 2: Set up a base of operations; (total of 16) Living quarters & Storage: 6 exp Amenities Large workshop 4 exp Tavern 2 exp Armory 2 exp Library 2 exp Using contacts to finance a large part of the guild hall 1 exp per 1000g = 3exp Recruited additional non-standard recruits 1 thief. 1 exp Total: 25exp
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