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== Session 19 30-05-2019 == Party goals: Obtain a piece of land while paying at most 10% of the actual value. (3 exp) Want to set up a base of operations, which should contain: (total of 9 exp) Dungeon (1 exp) Treasury Wine Cellar Living quarters (3 exp) Sleeping rooms Dining room Kitchen Bathroom Living room Storage room Walled off (2 exp) With a tower (2 exp) On a hill, near a river. (1 exp) Small dock Gain a heroic title for every member of the party. 15 exp In-game date: 28th of August As the players sleep, all of them are affected by bad sleep. They do not rest, and gain no benefit from the full rest. They feel as if they have been awake all night, and almost feel as if they have aged, permanently losing 1d10 HP. (until the source is defeated) For every time a player is affected, they roll a constitution save. DC 10 + (5 * times affected). On a failed save the players will start to hallucinate. As the players move back towards the village, use their passive perception to see if they spot the Hound of Ill Omen that’s following them. People failing their saving throw; Scylla Fomir The people of Sungad-For will have slept a good night’s rest. Fomir sees the Skitts come out of their house and walk into the village. The party takes a short rest first, then Scylla and Fomir extend it into a long rest. Vender and Fenlin go back to town. Vendar buys some rations. Vendar rolls for investigation on the building, entree points, any unusual points of entry or security. Fenlin looks at school times and how the children look Some of them look normal. These children leave the school when the day is up. Some of them have injuries. These children also don’t leave the school building. The Skitts notice them. Fenlin plays music for money in the Inn at night. Makes 8 SP With a successful arcana check, Scylla recognizes the creature Vendar has seen earlier as a Hound of Ill Omen 29th of August The next day, all of the party make all of their rolls, except for Vendar - who is hungover. Vendar wants to leave town. Fomir wants to go after the Skitts. Fomir broke the door down with his hammer They searched the house. Fenlin found the secret room. Scylla took The Great Gospel. Fomir found the letters written to them. Fomir goes to have the door repaired. Scylla and Fenlin go to give the book and letters to the mayor, convincing him the Skitts are the ones behind this. He asks them to go and arrest them, promising them the assistance of the guards. The party confronted the Skitts - who they fought. Ms Skitt died really quickly. Mrs Skitt proved to be a formidable fighter and even downed Fomir. Scylla found and attuned to the bow. They found and confronted Melbis, who told them he;s a messenger boy for the Skitts. They also found Dust of disappearance and one ring. EXP: Beat 1 of 2 strong opponents (1 exp) Found clues & secrets (4 conclusions = 8 exp) Found out the cult is spread (1 exp) Stopped the ritual (1exp) Are recognized as heroes of Sungad-For (2exp) Great roleplay (1 exp) Total: 14 exp. Level up!
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