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== The Cave == ===Hunozur's Room === In the back of the cave Hunozur keeps what seems to be an impromptu study; a desk, chair, and chest are covered in pieces of parchment, several small bottles of a black liquid (ink), similar empty bottles, quills, and books. In a corner there is also a cage with what seems to be a sleeping halfling (they look almost starved), and a bedroll. ==== Parchment ==== About two dozen sheets of parchment are scattered around the desk. Reading through these there three distinct handwritings recognizable, one of which is in draconic, one in common, and one in different languages. *Correspondences signed by one H. A.. *(In draconic) Correspondences signed by one Numeria *A letter by Lady Viosephit ==== Books ==== *"Inhabitants of the Outer Planes Vol. 2" *"The Elemental Planes and Tau" *"Planar Convergence, signs and effects" *"Minor Enchantments; a comprehensive study" *"Dragonkin: Origins, Myths, and Facts" ==== Reagents ==== Different reagents in glass containers are found on the desk, each of them labeled: *Diamond Dust *Basilisk Gal *Alcohol, pure *Mystracide shavings *Mercury *Blood ==== Chest ==== *In a chest: 2500cp, 1300sp, 70gp, 7x gems worth 50gp each (Turquiose Tiger-Eye, black Onyx, red rubies) *On each member of the possee: **Gems: 2x 10gp each, 1x 25gp each (Total: 10x10gp, 5x 25gp) *On Hunozur's Desk: **Small statue of a Silver Raven (Figurine of Wondrous Power) **Amulet of Proof Against Detection and Location Next to the chest is the +1 Battleaxe. Inside of it are the aforementioned coins and gems, as well as a number of what seem to be steel objects: *Two dagger blades *A sword blade *A dozen rings *4 bracelets *A headband *A mask *A chain Note; these are the Mystricide objects ==== Items from villagers ==== There are a number of seemingly miscellaneous items strewn around the cave, largely found around the chest. *Silverware, from plates to cups to cutlery made out of silver-shiny material. *Jewelry made of varying shiny materials **Lockets **Rings *An old looking sword, kept in a scabberd of long faded but well kept dark brown leather. It is a short sword with stubby grip. A DC 12 history check would reveal this to be a sword issued to the Scalebound city guards about a century ago. *A picture frame, painting of a smiling halfling woman included. It is fairly apparent that these are valuables stolen from around the village of Lonstrem, or perhaps other villages. ==== Halfling ==== The halfling inside of the cage seems to be enchanted in the same way the villagers are. She's sleeping and looks starved, though next to the cage is a bowl, half filled with what seems to be a soup. *Her name is Saula Greencheeks, she's around 12 years old. *She comes from a town called Gilhold. She doesn't know where it is in relation to where they are now. *She doesn't know how she got here, only that a half-orc man showed her a swinging flame. === If the players go down === "After you all were knocked unconscious, you rouse in a rather... dark place. The first thing you notice is the gag in your mouths - each of your mouths. The second thing you notice, is your hands: They are bound together tightly, and rather expertly, with rough ropes. The third thing you notice; Everything you were carrying on you is gone. From weapons, to backpacks, to armors. Rees and Chalk find themselves tied together by the feet, while Fayra and Catya are each individually cuffed and locked inside a cage. Each of you is hurting pretty badly - but you're alive." PCs *All on 1 HP *Catya has her hidden thieves tools *Rees only has his hidden thieves tools, the dagger is gone. *Chalk needs to compete against an 18 investigation for anything hidden *Fayra needs to compete against a 16 investigation for anything hidden NPCs *Some will be guarding the cave *Some will be preparing to leave *One will guard the party *Hunozur is in his study. '''Ah, you're finally awake''' <br/> After the PCs start talking to each other Hunozur will start pacing the cave. The party will hear him say: <br/> "Barros, Samine. You two take care of the bodies. Leave them near the riverside for the crocodiles. When you're done, start packing up. Ki, stand watch over the prisoners." *Hunozur will interrogate them, starting with Rees, then Chalk, then Catya, then Fayra. *For every PC he takes with him, the PCs get to talk amongst themselves and plan.
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